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Channel: Dungeon – Dyson's Dodecahedron
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[Friday Map] The Dwarven Shrine at Mount Thorrien

At the base of Mount Thorrien is a shrine to one of the dwarven patrons of the great war – a water deity that helped guide the dwarven earthships to this realm to engage in the war against the Kale....

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[Friday Map] Sebastijan’s Shrine and Crypts

It’s starting to feel like “Ruins and Mortuaries” month here at the Dodecahedron with another dungeon suited for the long-term storage of the deceased. Sebastijan’s Shrine is located just west of the...

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[Tuesday Map] Hubert’s Tower / The Butcher’s Tower

This old tower and associated structure were built into an outcropping of rock that had traditionally been used as a watch point for the nearby town for generations. As the town found itself existing...

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[Friday Map] Cooper’s Hole

We don’t know why the ancients built so may underground structures (perhaps to remain out of the sight of the elves who ruled the lands) – and something about how they built them enabled them to...

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[Friday Map] Specter’s Tower

I like towers, I particularly like them when the entrance isn’t completely obvious. This reminds me of a fort at a park I used to play in as a kid – you had to walk down a long concrete pipe (basically...

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[Tuesday Map] Habddar’s Grey Fortress

Rocky hills overlook the poor farming lands along the eastern coastline of the Empire. Most people live by fishing and herding in these lands because the rockiness of the land makes cropping very...

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[Friday Map] Wolf Tower

The Wolves are a secretive warrior-cult typically pictured fighting with “long knives” (short swords) in both hands. They operate within military forces, tribal warrior bands, city guards and wherever...

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[Friday Map] Hesporus Cave

One of several fairly well known entrances into the catacombs beneath Triumph Mesa, Hesporus Cave is home to a xenophobic clan of dwarves who seem to have given up on most of what people expect from...

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[Tuesday Map] Cragmaw Hideout in the Coolant Processing Facility

The goblin trail leads to this cave, and presumably within they are holding the missing dwarf and fighter – maybe as prisoners, maybe just as food. But the origin of the cave isn’t geological in...

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[Friday Map] Tallhorn’s Retreat

The forest of the Beastmen is well known as a place where those who serve fell gods travel to prove themselves against one another for the attention of their dark lords. One constant in the forest is...

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[Friday Map] Tramur’s Lakehouse

The old stone structure at the end of the lake by Devil’s Creek has been quiet but not abandoned for a few years now and the town folk know to keep their distance. Once the lakehouse of Viscount...

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[Friday Map] Under the Mushroom Cavern

If you look at the Mushroom Cavern map posted on Tuesday, you’ll note a secret trap door in one of the chambers near the entrance to the cave complex. During a multi-year dry spell, a team of mildly...

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[MegaDelve] The Rat Folk Tunnels

On the original node map of the MegaDelve, this map is part of the “Small Caves” node (same as the Goblin caves earlier this week, and the Cannibal Cave coming up next week). MegaDelve Node Map This...

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[MegaDelve] The Cannibal Cave

Still in the “small caves” node of the Dyson Mega Delve, this map links up to last Friday’s map via the two staircases leading down to the Tunnels of the Rat Folk. The northern exit leads to an upper...

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The MegaDelve overview (8-map update)

I’m now 8 maps into the Dyson Mega Delve and I thought it was about time to take a second look at the node map I used to originally lay out the place: MegaDelve Node Map Now, many of the nodes are made...

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[MegaDelve] Under the Lost River Temple

Last Tuesday’s map of the Lost River Cave (West) included a temple run by a religious order of ghouls and ghasts. Today’s map is of the region underneath their temple, where they don’t permit...

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[MegaDelve] The Morlock Retreat

North of the Lost River Cave (West) are a pair of tunnels that were once river beds lead into the tunnels and constructions of a war party of morlocks. And then, just as I was writing this, I realized...

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[MegaDelve] The Ogre Base

A new node in the MegaDelve! And unlike the last few, this node is only a single map. Here it is in red on the node map – the Ogre Base (click to enbiggen): While labeled as the Ogre Base, this is also...

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[MegaDelve] The Marble Hall (Dwarven City Level 2)

As I feared, the Dwarven City is going to be more than 3 maps. Probably a LOT more than three maps. At least three maps just for level 2. But that just means more Mega Delve for everyone! Marble Hall...

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[MegaDelve] The Hall of Bronze

The various sections of the Dwarven City in the MegaDelve are named after the large halls that they are centred about. While the last map was the Marble Hall which is the main entrance into the...

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