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Fedor’s Pass – Lower Fortress and Great Stair

Last week we explored the surface ruins, Opal Lake and the Opal Lake Fortress at Fedor’s Pass. This week we’ll head down to the bottom of the pass where the Lower Fortress is located which in turn...

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[Friday Map] Fedor’s Pass Upper Levels

Here are the last two maps that I drew for Fedor’s Pass as the party in the only campaign that interacted with it moved on to greener pastures after a single session there. The first map is the top...

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[Friday Map] Aurelon’s Keep

Redrawing the Castellan’s Keep for my DCC game put me in flashback mode regarding both keeps and gaming. With crenelated battlements on the mind, I thought back to an adventure I ran using the Rules...

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[Friday Map] Mad Fenrick’s Basement

Of course, a massive cobbled together and defensively structured manor like Mad Fenrick’s Manor doesn’t stop with just the main level and a few towers. In the main courtyard of the manor is a set of...

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The Dwarven Temple of Khorus

Andrew Shields over at Fictive Fantasies has detailed another location in his Dweredell campaign using one of my maps. Check out his keyed and stocked version of the Dwarven Temple of Khorus. It also...

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[Friday Map] Under Namurta’s Halls

While I originally drew Namurta’s Halls for use as the launching point for random dungeon generation (and potentially as the home of the classic Dyson’s Delve), I asked around my google+ circles for...

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[Tuesday Map] The ruins under Axehead Mound

My default assumption for old school dungeons is that you’ve come across the ruins of something huge and underground – something like the ruined cities of the Elderlings buried in the swamps in the...

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[Friday Map] Fedor’s Pass Palace SubLevel 1

Today we return to Fedor’s Pass. While not one of the original “Lost Dungeon” maps that I drew in pencil when I was creating Fedor’s Pass, I drew this one afternoon to fill in one of the missing levels...

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[Tuesday Map] Dravid’s Tower

Ruins. Ruins rock my boat and feel like the core of D&D for me ever since the adventure in the back of the 1981 Basic rulebook. Today’s small map is a tower built into the side of a hill and the...

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[Friday Map] Screaming Hall of the Ur-Goblin

Once a meandering cave cut into the stony hills by a river, this dungeon was expanded upon by the industrious labour of untold goblins lead by a massive goblinoid with strange earth powers (and at this...

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[Friday Map] Serzen’s Seven Stairs

There are times when you want a dungeon that feels like it could really exist, that it was naturally occurring, or that someone took natural caves and “enhanced” them to make a dungeon. There are other...

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[Friday Map] The Sunken Maw

Far too many of my dungeons are easy to access. So why have they lain unplundered all these ages? The Sunken Maw is a bit trickier to get into than most. A nearly straight vertical drop leads to...

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[Friday Map] Beneath the Ruined Palace

Ever have one of those maps that just REFUSED to sit nicely on a single sheet of paper? On two? Initially the goal was for a dungeon with 60 or slightly more encounter areas that would fit under the...

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[Friday Map] The Great Hall of Gruthren the Excessive

Gruthren the Excessive (also known as Gruthren Lord of All That Shines and is Burried, Gruthren the Obsessed, Gruthren Master of All Things Great and Small, Gruthren The Builder, Gruthren the Immense...

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[Friday Map] Conroy’s Confusing Caves

This cluster of caves leads to an underground river and was probably carved out in part by surface waters joining the subterranean waterway at some point. Some attempts have been made by various groups...

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[Tuesday Map] Cranston’s Crypt

Today, we go back in time… I was out the other night and around 1 am I found myself with nothing to do for a bit. I also realized I didn’t have my paper nor my good pens for mapping. But in my bag I...

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[Friday Map] The Dreamer’s Tower

Along the island shore, no more than a few hours walk from Ravenson’s Landing is another tower standing alone, jutting out above the sea. Made of a soft green stone, it appears to have been carved from...

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[Tuesday Map] The Stony Recesses & Tower of Verrul

I’m putting together another set of printed maps for my incredibly generous Patreon patrons. To do so means going through my scanned maps folders, throwing them on a USB stick, and heading out to the...

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[Friday Map] Howling Orc Bridge

The ravine known as Helver’s Cut presents a major obstacle to traffic between the Amber Woods and the port town of Seever’s Mill. The ravine was cut into the landscape by waters from the Black Mire...

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[Friday Map] Three Hillside Tombs

About a 25 minute walk west of the Burren Estate (home until recently of a massive and ancient wyrm most foul) are three family tombs against the backdrop of rolling hills and ancient oaks. Without...

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