Fedor’s Pass – Lower Fortress and Great Stair
Last week we explored the surface ruins, Opal Lake and the Opal Lake Fortress at Fedor’s Pass. This week we’ll head down to the bottom of the pass where the Lower Fortress is located which in turn...
View Article[Friday Map] Fedor’s Pass Upper Levels
Here are the last two maps that I drew for Fedor’s Pass as the party in the only campaign that interacted with it moved on to greener pastures after a single session there. The first map is the top...
View Article[Friday Map] Aurelon’s Keep
Redrawing the Castellan’s Keep for my DCC game put me in flashback mode regarding both keeps and gaming. With crenelated battlements on the mind, I thought back to an adventure I ran using the Rules...
View Article[Friday Map] Mad Fenrick’s Basement
Of course, a massive cobbled together and defensively structured manor like Mad Fenrick’s Manor doesn’t stop with just the main level and a few towers. In the main courtyard of the manor is a set of...
View ArticleThe Dwarven Temple of Khorus
Andrew Shields over at Fictive Fantasies has detailed another location in his Dweredell campaign using one of my maps. Check out his keyed and stocked version of the Dwarven Temple of Khorus. It also...
View Article[Friday Map] Under Namurta’s Halls
While I originally drew Namurta’s Halls for use as the launching point for random dungeon generation (and potentially as the home of the classic Dyson’s Delve), I asked around my google+ circles for...
View Article[Tuesday Map] The ruins under Axehead Mound
My default assumption for old school dungeons is that you’ve come across the ruins of something huge and underground – something like the ruined cities of the Elderlings buried in the swamps in the...
View Article[Friday Map] Fedor’s Pass Palace SubLevel 1
Today we return to Fedor’s Pass. While not one of the original “Lost Dungeon” maps that I drew in pencil when I was creating Fedor’s Pass, I drew this one afternoon to fill in one of the missing levels...
View Article[Tuesday Map] Dravid’s Tower
Ruins. Ruins rock my boat and feel like the core of D&D for me ever since the adventure in the back of the 1981 Basic rulebook. Today’s small map is a tower built into the side of a hill and the...
View Article[Friday Map] Screaming Hall of the Ur-Goblin
Once a meandering cave cut into the stony hills by a river, this dungeon was expanded upon by the industrious labour of untold goblins lead by a massive goblinoid with strange earth powers (and at this...
View Article[Friday Map] Serzen’s Seven Stairs
There are times when you want a dungeon that feels like it could really exist, that it was naturally occurring, or that someone took natural caves and “enhanced” them to make a dungeon. There are other...
View Article[Friday Map] The Sunken Maw
Far too many of my dungeons are easy to access. So why have they lain unplundered all these ages? The Sunken Maw is a bit trickier to get into than most. A nearly straight vertical drop leads to...
View Article[Friday Map] Beneath the Ruined Palace
Ever have one of those maps that just REFUSED to sit nicely on a single sheet of paper? On two? Initially the goal was for a dungeon with 60 or slightly more encounter areas that would fit under the...
View Article[Friday Map] The Great Hall of Gruthren the Excessive
Gruthren the Excessive (also known as Gruthren Lord of All That Shines and is Burried, Gruthren the Obsessed, Gruthren Master of All Things Great and Small, Gruthren The Builder, Gruthren the Immense...
View Article[Friday Map] Conroy’s Confusing Caves
This cluster of caves leads to an underground river and was probably carved out in part by surface waters joining the subterranean waterway at some point. Some attempts have been made by various groups...
View Article[Tuesday Map] Cranston’s Crypt
Today, we go back in time… I was out the other night and around 1 am I found myself with nothing to do for a bit. I also realized I didn’t have my paper nor my good pens for mapping. But in my bag I...
View Article[Friday Map] The Dreamer’s Tower
Along the island shore, no more than a few hours walk from Ravenson’s Landing is another tower standing alone, jutting out above the sea. Made of a soft green stone, it appears to have been carved from...
View Article[Tuesday Map] The Stony Recesses & Tower of Verrul
I’m putting together another set of printed maps for my incredibly generous Patreon patrons. To do so means going through my scanned maps folders, throwing them on a USB stick, and heading out to the...
View Article[Friday Map] Howling Orc Bridge
The ravine known as Helver’s Cut presents a major obstacle to traffic between the Amber Woods and the port town of Seever’s Mill. The ravine was cut into the landscape by waters from the Black Mire...
View Article[Friday Map] Three Hillside Tombs
About a 25 minute walk west of the Burren Estate (home until recently of a massive and ancient wyrm most foul) are three family tombs against the backdrop of rolling hills and ancient oaks. Without...
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