[Tuesday Map] Kevin Campbell’s Dungeon #2
This was the first of Kevin Campbell’s maps to catch my eye. The scratchy heavy outlining and contrast, the non-squareness (without the extreme organic feel of last week’s map), and just the sheer cool...
View Article[Friday Map] The Hall of Ancient Kings
This week’s maps were drawn on post-it notes, and much to my chagrin, the ink of the pens I’m using bleeds a bit too much on this paper for my taste. I like using smaller maps like this for one-session...
View Article[Tuesday Map] Kevin Campbell’s Dungeon #3
This. This is the map that made me stop just looking at Kevin’s maps when they came across my feed, and made me start hunting for his works. It may not be his strongest piece, but it certainly shows a...
View Article[Friday Map] Isometric Experiment #3
A while back I posted my OSR logo and some rough experiments I did with isometric graph paper. The same day that I drew those, I finished off with this map – a nice full-page isometric dungeon to...
View Article[Tuesday Map] Kevin Campbell’s Dungeon #7
Another epic Kevin Campbell map this week. Very triangular. I think I prefer the cool scratchy / sketchy exterior fills of his prior works, but if anything, the lack of the exterior fill works well...
View Article[Friday Map] Dyson’s Red Phase (part 1 of 2)
A few weeks ago I celebrated the beginning of autumn with a few of my doodles instead of maps. And there was red ink in said doodles because I had picked up some red and blue pens of the same type I...
View Article[Tuesday Map] Kevin Campbell’s Dungeon #8
Some of Kevin Campbell’s maps feel like experiments in alternate geometry. Last week’s was very triangular. This week we get some very interesting long polygonal ovoids. With LOTS of pillars. To me,...
View Article[Friday Map] Dyson’s Red Phase (part 2 of 2)
Last week I posted my first of two posts of my “red phase” experiments where I used the red pen for a different purpose than just highlighting specific parts of the map where red was needed. This is...
View Article[Tuesday Map] Kevin Campbell’s Dungeon #10
Dungeon #10? Wasn’t last week Dungeon #8? [Teal'c] Indeed [/Teal'c] However, the first map I posted of Kevin’s work way back at the beginning of September (Kevin Campbell’s Nameless Depths) was...
View Article[Friday Map] Devon’s Hall
I’ve had comments asking why most of my maps have been “smaller” lately than the full letter-sized maps I often posted. There are three parts to this: 1. The games I’m running currently tend to stick...
View ArticleRed Phase Residue
A couple of weeks back I posted two maps using red ink in addition to my standard black ink from all my other maps. Red Phase Map 1 Red Phase Map 2 Since I publish my books in B&W, and I kind of...
View Article[Tuesday Map] The Dungeon of Smith’s Chart
During a discussion about maps on non-standard graph paper (triggered by a circular map drawn on polar graph paper), someone brought up a Smith Chart and indicated that they would be interested in...
View Article[Friday Map] The Village of Brenton’s Bend
This pair of maps shows the village of Brenton’s Bend (located along the Goblin’s Ear river) and a detail map of the dungeons underneath the ruined portion of Brenton’s Keep. The upper map is the old...
View Article[Tuesday Map] Last Cave of the Red Apes
This is the last map for the Valley Of The Red Apes environment. It still needs to be stocked, but with it stocked and the write-up done for The Ochre Obelisk, I’ll have the valley finally finished and...
View ArticleWelcome to level 8, now you can learn real magic!
It has come to my attention courtesy of Dave Thompson that there is at least one map in Dyson’s Delves that never made it up to the blog. It took me an hour of searching through a variety of hard...
View ArticleKevin Campbell’s Dungeon 11
Originally drawn in an hour (which is quite the feat – I’ve tried my hand at one-hour mapping in the past), Kevin recently went back to this dungeon and added the background “fill” by hand. Kevin...
View Article[Tuesday Map] Kobold’s Run
Kobold’s Run is meant to link any other two maps or areas together where I originally though of putting a straight corridor, or a slanting corridor between levels of a dungeon. The structures of this...
View ArticleAnother view of Goblin Gully!
I was recently discussing the need to update my original Goblin Gully map because my skills have seen an ever-so-slight improvement since I posted it back in August of 2009. I don’t know how many...
View Article[Tuesday Map] Aberbec’s Descent
I like dungeons that radiate out from a central point. Aberbec’s Descent is centred around a massive stone staircase that descends around the outside of a wide circular cave. At various points along...
View Article[Friday Map] The caves of Cairn Dubh
Two rough-hewn passages lead into the walls of the old black-walled quarry at Cairn Dubh. Over the ages the spaces beyond have been used as tombs, a stockade, storage, animal lairs, a base of...
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